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4th annual
7 on 7
Grip It & Rip It Lacrosse Tournament
Date: Saturday, July 14th
Location: Joe DiMaggio Sports Complex
DiVisions: Boy's U19, U17, U15, U13, U11 Girls: HS, MS
Cost: $600 per team, $40 for free agents
For more information or to register
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GRIP IT AND RIP IT RULES
This tournament is designed for fast paced fun with an emphasis on skills. While body contact is allowed, there will be no take out checks permitted. A take out check is defined as a deliberate attempt to go after the man for the purpose of hitting him without any regard for going after the ball.
Play will consist of two 24 minute running time halves. 4 minute half time.
Even though its 7V7 Tournament- we will use 2 Attack, 3 Middies, 2 Defense, and a goalie
Onside is in effect – 2 players on offense and 3 on defense at all times.
Penalties are called and served as they are in regular field lacrosse. Since running time, 1 minute penalties will be 1 minute 30 seconds served and 30 second penalties, 45 seconds served. Penalty time starts when penalized player takes one knee, out of bounds at midfield line on bench side of field.
Game ending in a tie is decided by sudden death starting immediately after regulation with faceoff. No switching of sides.
Each half begins with Faceoff. On faceoffs, goalies must remain in crease until possession signaled and defenseman and attack must remain behind goal line extended until possession signaled. After a goal is scored, goalie fishes ball out of cage and puts ball in play from his crease area., and play starts on referees whistle.
All player substitutions are on the fly.
Each team allotted one timeout per half. Timeouts are one minute long.
Maximum 3 long poles on field at a time.
Any players or coaches involved in a fight will be expelled from the tournament. Zero Tolerance for fighting.
Flagrant Fouls: 1st offense-expulsion from game; 2nd offense(occurring anytime during the tournament after first offense) expulsion from tournament. The referee will be the sole determinant as to whether a foul is flagrant or not.
Tiebreakers: For seeding purposes. (1) Won – Loss
(2) Head to Head
(3) Goals Against
(4) Goals For
(5) Coin Flip
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